Dark Tuner Dark Ape - Beast/Effect/Dark Tuner/Dark Level:2 Atk:0 Def:0
When this card is used as a Synchro Material Monster, it can only be used for the Synchro Summon of a Dark Synchro Monster. When this card is sent to the Graveyard for the Synchro Summon of a Dark Synchro Monster, draw 1 card.
Approved by Jeanette and Jinn
Zeman the Ape King - Beast/Effect/Fusion/Dark Synchro/Earth Level:2 Atk:2500 Def:1800
1 Non-Tuner Monster - 1 Dark Tuner. Only when the Dark Tuner Monster's Level is Subtracted from the Level of the Non-Tuner Monster as Synchro Material Monsters, and the result is -7, can this card can be Synchro Summoned. When this card attacks, until the End of the Damage Step, your opponent cannot activate Spell or Trap Cards. When an opponent's monster attacks, you can send 1 Monster from your hand or your side of the field to the Graveyard to negate the attack of the attacking monster.
Approved by Jeanette and Jinn
Fighter Ape - Beast/Effect/Dark Level:4 Atk:1900 Def:1200
When this card destroys a monster your opponent controls, it gains 300 ATK. The ATK gained by this effect becomes 0 at the end of a turn in which this card did not attack.
Approved by Jeanette and Jinn
Magician Ape - Beast/Effect/Dark Level:3 Atk:800 Def:1200
This card cannot be Special Summoned. When this card is in face-up Attack Position, you can send 1 monster from your hand to the Graveyard and select 1 face-up Defense Position monster your opponent controls. Gain control of that monster until the End Phase of this turn. The monster you gain control of with this effect cannot change Positions except by a card effect during this turn.
Approved by Jeanette and Jinn
Roaring Earth - Trap Type:Continuous
When a Beast-Type monster you control attacks a Defense Position monster your opponent controls with a DEF lower than the ATK of your monster, inflict the difference as Battle Damage to your opponent. When Battle Damage is inflicted to your opponent by this card's effect, 1 monster your opponent controls loses 500 ATK and DEF.
Approved by Jeanette and Jinn
Closed Forest - Spell Type:Field
Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. While this card is on the field, Field Spell Cards cannot be activated. Furthermore, when this card is destroyed, Field Spell Cards cannot be activated during that turn.
Approved by Jeanette and Jinn
Dark Wave - Spell Type:Normal
Select 1 Non-Tuner monster you control. During this turn, when the selected monster is used for the Synchro Summon of a Dark Synchro Monster, its Level is treated as a Minus value.
Approved by Jeanette and Jinn
Dark Matter - Trap Type:Normal
Activate only when a Dark Synchro Monster is destroyed. Special Summon 2 "Dark Matter Token" (Fiend-Type/DARK/1 Star/0 ATK/0 DEF) in face-up Defense Position. These tokens cannot be destroyed by battle and are destroyed during the next turn's End Phase.
Approved by Jeanette and Jinn